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LearnPally Gamified Skill-Building for African Students

LearnPally is an edtech platform helping African students access learning opportunities. When I joined, the product was functional but lacked engagement, had inconsistent design patterns, and offered little motivation for learners to return daily.

Role

Senior Product
Designer

Team

1 Product Manager, 2 Engineers, 1 Content Lead

P.O

Duration

3 Months

Tools

Figma, Notion, WhatsApp (for direct user testing), Pen & Paper (in-field sketching)

Process

Design Thinking-
Empathize, Define,  Ideate, Prototype, Test, Iterate.

Project Overview

LearnPally is an edtech platform helping African students access learning opportunities. When I joined, the product was functional but lacked engagement, had inconsistent design patterns, and offered little motivation for learners to return daily.

EMPATHIZE

Selecting a Design Process for this task

EMPATHIZE

The Challenges

Learnpally's mobile app was struggling with poor user engagement and high abandonment rates, directly impacting revenue and customer satisfaction due to the app being created directly from stake holder's idea to development.

Drop-off

80% of students left after initial signup.

Flat experience

Lessons felt transactional, with no clear progress indicators.

Visual inconsistency

UI lacked structure, and flows were confusing.

No stickiness

No reason to log in daily beyond accessing content.

Empathize

Design Goal

LearnPally’s biggest challenge was retention, students signed up but didn’t stick around. The goal was to design a platform that could:

1.
Increase retention and daily engagement.
2.
Keep students motivated beyond the first week.
3.
Create a sense of ongoing progress rather than one-off participation.
4.
Lay the foundation for a scalable, consistent product experience.

User Interviews

28 participants

In-depth interviews with students to understand their learning behaviors, frustrations, and what keeps them motivated.

Analytics Review

4 Month Data

Analyzed platform data to track user flows, drop-off points, and engagement patterns over time.

Usability Testing

20 Sessions

Observed learners navigating the platform to identify pain points around clarity, navigation, and feedback loops.

Competitive Analysis

4 Competitors

Benchmarked against leading EdTech platforms like Duolingo, Elevate, Lumosity and Cousera to study how gamification and progress tracking drive habit formation.

Empathize

Research & Discovery

I conducted comprehensive research to uncover why students weren’t staying engaged on LearnPally and to identify opportunities to increase retention and motivation.

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Define

Key Research Insights

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Low Retention After Onboarding

Most students registered but stopped using LearnPally after 1–2 sessions due to lack of progress feedback.

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Content Fatigue

Users felt the experience was static, they wanted more interactive ways to test their skills beyond text-based lessons.

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Motivation Gap

Students needed visible rewards, streaks, or milestones to keep them coming back daily.

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Unclear Growth Path

Learners couldn’t easily see which skills they were building or how they were improving over time.

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Trust & Value Perception

Many users compared LearnPally to established platforms like Coursera. They said they would rather learn there (even paying Coursera) because they trust the brand more and see clearer value in certificates.

IDEate

Exploring Paths to Retention

Armed with research insights, we brainstormed and sketched multiple solutions to help users stay engaged on LearnPally.

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Ideate → Prototype

After synthesizing our ideas, we moved into prototyping to bring the most promising concepts to life. Our focus was on creating tangible experiences that could be tested quickly with students to validate assumptions.

Gamified Dashboard

A redesigned home screen that instantly shows students their progress with a skill pentagon, streak counter, and motivational prompts.

Quiz Flow with Feedback

An interactive quiz experience that rewards effort, provides instant feedback, and issues badges for milestones.

Leaderboard Concept

A friendly leaderboard designed to encourage peer-to-peer motivation and healthy competition without overwhelming users.

Progress Tracking

Tools that let learners visualize their growth over time through streaks, XP points, and evolving skill graphs.

Accessibility Focus

Ensured WCAG 2.1 AA compliance for inclusive learning experience
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UI TEST

Test

While the initial plan was to run structured usability tests on the prototypes, the scope of the project shifted. Given the urgency to ship an MVP and the breadth of features being redesigned, we made a strategic decision: move directly into v2 with separated design tracks.

Instead of testing in isolation, we validated ideas in a live environment through the MVP release. This included:

New Design System

A scalable system that unified LearnPally’s UI across web and mobile.

Scholarship Funnel

A growth experiment that drove 1,000+ downloads overnight and validated demand.

Financial Aid & Payment System

Redesigned flows for trust, accessibility, and smoother adoption.

This approach allowed us to test retention mechanics, payment trust, and user motivation in real-world conditions—while keeping momentum and learning from live data instead of only lab testing.

Key Outcomes

Results & Impact

The MVP launch allowed us to validate ideas in the real world, quickly gathering data and shaping the roadmap for v2.

📥 +1,000 +

Downloads in first 24 hours (from scholarship campaign)

✍️ 72%

Signup Conversion Rate (vs. 45% industry avg)

📊 63%

Active User Retention within first 2 weeks

Business Impact

User Trust ↑

Payment improvements reduced friction.

Cost-Effective Growth

Organic reach from scholarship campaign.

Feature Validation

MVP confirmed which features users valued most.

User Satisfaction

“Cleaner and easier to use”

Payment improvements reduced friction.

User Trust ↑

Scholarship funnel built trust and credibility.

Feedback

Users requested more interactive way of learning

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